Tuesday, December 15, 2009

Dead Rising Goodies


Game Info
Willamette

Willamette, Colorado, USA. Population 53,000.

A small, quiet town where nothing ever happens and the only thing the citizens are proud of are their mall.

But something very strange and frightening was going on – the Army was setting up a blockade around the town, buildings were being set on fire and then the riot began. People were being attacked everywhere, but their attackers were silent and looked like the undead.

72 hours

Frank West a journalist who has experienced countless dangers during his time as a war correspondent has received a tip-off that something strange is happening in the sleepy town on Willamette and manages to get there just before the Army sets up a blockade.

He has 3 days until a helicopter will return to rescue him in which to try and find out who or what is responsible for the zombie infestation. Will he find out the truth and more importantly will he survive to publish the scoop of a lifetime?

Introducing two new characters – Isabela and Jessie

Isabela

Rescued by Frank at the Mall’s supermarket, Isabela refuses to join him, believing he is part of the group responsible for the zombie infestation and before running off shouts – “You people brought on this hell! Santa Cabeza was not like this!”

Realising she may hold some information Frank follows her and soon sees that Isabela is well skilled in firearms and is able to look after herself as she makes her way through the mall, but who or what is she looking for?

Then, all of a sudden a voice comes over the public address system “Isabela, I’m sorry, I didn’t mean to get you involved…I love you…”

Jessie

Frank meets Jessie in the control room for the mall’s air conditioning system and she is immediately intrigued by his camera and asks if she can look at the photographs he has taken. When Jessie reaches the photograph of an old man she pauses and Frank realises that she must recognise him. However when he asks her about him, Jessie pretends not to know the old man and will only give Frank her name.

Frank is also suspicious of the fact that Jessie is carrying a laptop and a communicator, hardly things that one takes when going shopping. In addition, she keeps calling Frank a civilian. Is Jessie in the military or a government agency, and if so what is their involvement with the incident at the mall?

Jessie’s attention is suddenly grabbed by one of the monitors where she sees a young man with a gun dragging the old man from Frank’s photograph across the screen.

Behaviour of zombies at night

In Dead Rising the clock is constantly ticking as the countdown to the arrival of Frank’s rescue helicopter draws ever closer. And as time moves on so day turns to night and the behaviour of the zombies changes.

In the darkness they become much more active and ferocious so Frank will have to be even more careful as he negotiates the mall. Maybe it would be easier just to find a safe place and stay still until the morning?

Is it worth rescuing the survivors?

Over the course of his 72 hours in the mall Frank will come across many people who are trying to survive either by fighting back against the zombies or simply hiding, hoping they will not be found. Some may have information relevant to the incident or some may need to be sacrificed so you can escape. It is up to the player to decide whether to rescue these people or focus on their own survival.

This is the moral dilemma that Frank faces throughout Dead Rising.



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